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I understand your nostalgia, mine is for Final Fight 1989 even it is flaw by our day too (Enemy placement is terrible in this game lol) But this is My very first Beat Them Up, and I think that's why I'm not into Techno Japan StyleĪ) plateforming is the first thing they get rid off,ī) they put 3 differents character like Golden Axe with pro and cons, and they create the grappler type with jumping throw,Ĭ) they add Z Axis Reach to all attack so you don't have to be right in front of your opponent to punch himĭ) They create the 0 frame start up grab by collision. Special thanks to Laucorn and Xenovant for their help. The custom palettes can be places in the enemies palettes, substituting the existing ones (back up your own palettes). For the custom sound files, place the folder "Sound Effects data" in the main folder of SORR, then rename it into "data".
#Double dragon 2 nes normal mod
It's highly recommendable to play it with the custom sound pack and the palettes, otherwise you'll miss half the fun of this mod as it's a big tribute to the series. The cast of characters includes almost every baddy from the 2D Double Dragon series, all with exact palettes of each and every enemy appearing in the games. The Megamix path also have exact positioning mixed of DDA and SDD. It also includes a special remix path that mixes up elements from Double Dragon Advance and Super Double Dragon.Įnemy placement is exactly verbatim as appears in Double Dragon II arcade in Hard mode, with extra enemies in Very Hard and Mania. This is how a remake of Double Dragon II Arcade would come up with a couple of enhanced graphics and using the arranged music album as well. So here it is, my secret project, a remake of Double Dragon II.